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Oh, and it’s got one of the weirdest video game references of all time. It was an unforgettable ending to an entry that proved how incredible Assassin’s Creed could be. I mean, you fistfight the pope only to have an otherworldly deity speak through Ezio to Desmond in the present day. New catacomb missions let players put their parkour skills to the test, the upgradeable homebase villa gave players a reason to keep investing in picking up collectibles and coins, and new weapons and gear from everyone’s favorite video game character, Leonardo da Vinci, kept gameplay fresh.Īll of these changes were also connected to a beautifully realized Italian Renaissance era that introduced an all-time protagonist, Ezio Auditore da Firenze, and meaningful additions to the current-day story that brought the two time periods together in the wildest way possible.
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Though later entries would add even more depth, ACII made assassination missions more dynamic, with increased flexibility in how you approached objectives, more options for hiding or causing distractions, better combat, and better mobility with the ability to actually swim. In many ways, we have Assassin’s Creed II to thank for not only proving the formula works but for also giving us the defining analogy of a video game sequel fulfilling the promise of its underwhelming original.
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